Observation | Product | |
---|---|---|
Film behaviours in a classroom | Portable Labs | |
Measure gaze patterns in teachers | Eye Tracking Glasses - Natural Gaze | |
Score and analyse learning behaviours | The Observer XT | |
Record and observe lessons discretely | Observation Suites | |
Discover complex behavioural patterns during lessons | Theme | |
Teach Methods in Behavioural Observation | Video Course in Behavioural Observation |
A complete system for recording, review and analysis of behaviour, live or from video. Define, code, display and analyse behaviour quickly and easily with almost limitless flexibility. Used in research, teaching and training.
Natural Gaze is designed for market research professionals, usability experts and academic researchers who analyse gaze in real-world or virtual environment. Featuring 60Hz binocular tracking and 4hrs+ recording via a Smart Recorder. Over 100,000 users worldwide are already benefiting from the easy set-up and rapid analysis workflow.
We design, install, support and provide training for a range of behavioural observation laboratories from simple one-camera systems through to complex usability labs. featuring screen capture, mouse and keyboard logging, automatic emotion measurement and eyetracking.
Usability and HCI researchers often need to film their subjects on site, investigating real-world situations and providing immediate feedback.
Our portable filming labs have everything you need in a small lightweight case. You can record, analyse and present your results there and then.
Researchers are often interested in underlying complex patterns in their behavioural data that are difficult to detect using standard analytical methods. Theme is a very powerful research tool that detects hidden patterns in data sets and identifies concealed relationships.
Here are some of the scenarios relevant to Education and the products that would be appropriate.
Scenario | Recommended Products | |
---|---|---|
Record peer interactions in a classroom | ||
Assess distance learning programs | ||
Study game-play in the playground | ||
Analyse behavioural patterns during task-learning | ||
Study eye contact during interactive tasks |